LODGE enables efficient rendering of large-scale 3DGS even on mobile devices
We show the number of visible Gaussians per pixel (lighter means more Gaussians). By adding the LOD representation with chunk-based rendering, we reduce the number of visible Gaussians per pixel, significantly improving the rendering speed with little loss in quality.
To ensure temporal consistency when transitioning between chunks, we propose opacity blending. Please focus on the black car. Notice, how opacity blending removes the sharp changes visible in LOD + chunks.
@article{kulhanek2025lodge
title={{LODGE}: Level-of-Detail Large-Scale {G}aussian Splatting with Efficient Rendering},
author={Jonas Kulhanek and Marie-Julie Rakotosaona and Fabian Manhardt and Christina Tsalicoglou and Michael Niemeyer and Torsten Sattler and Songyou Peng and Federico Tombari},
year={2025},
journal={arXiv},
}